include ../../examples-setup.mk

TARGET		= render2tex.elf

CFILES		= $(notdir $(wildcard *.c))
CPPFILES 	= $(notdir $(wildcard *.cpp))
AFILES		= $(notdir $(wildcard *.s))

OFILES		= $(addprefix build/,$(CFILES:.c=.o) $(CPPFILES:.cpp=.o) $(AFILES:.s=.o))

INCLUDE	 	+= 
LIBDIRS		+= 

LIBS		= -lpsxgpu -lpsxgte -lpsxspu -lpsxetc -lpsxapi -lc

CFLAGS		= -g -O2 -fno-builtin -fdata-sections -ffunction-sections
CPPFLAGS	= $(CFLAGS) -fno-exceptions
AFLAGS		= -g -msoft-float
LDFLAGS		= -g -Ttext=0x80010000 -gc-sections \
				-T $(GCC_BASE)/$(PREFIX)/lib/ldscripts/elf32elmip.x

all: $(OFILES)
	$(LD) $(LDFLAGS) $(LIBDIRS) $(OFILES) $(LIBS) -o $(TARGET)
	elf2x -q $(TARGET)
	
build/%.o: %.c
	@mkdir -p $(dir $@)
	$(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@
	
build/%.o: %.s
	@mkdir -p $(dir $@)
	$(CC) $(AFLAGS) $(INCLUDE) -c $< -o $@
	
clean:
	rm -rf build $(TARGET) $(TARGET:.elf=.exe)
