This is the 'official' Internet domain of the one-man developer
Lameguy64 of Meido-Tek Productions, probably most known for making
PlayStation homebrew and one of the very few who's most knowledgeable
of the hardware. The Meido-Tek name is probably redundant as only one
person is behind it so it can't be considered a group of sorts but the
name stuck anyway.
Feel free to browse around my site to your heart's content. This
site used to be hosted on some piece of crap SBC but thanks to shitty
ISP changes preventing me from hosting things myself, this website is
now kindly hosted by the IRIX Network since December 3, 2019.
Welp, 2020 is almost over
Posted December 2, 2020 12:46AM MST
I feel like I didn't really get to do much this year, even though I've managed to do a bunch of updates on PSn00bSDK, created n00bROM and started work on a Curtain Fire Shooter wannabe game but for MS-DOS. I'm probably mixing that feeling up with my YouTube videos however which I wasn't able to make many of those this year, largely because it took so damn long to get that Libretto video done. But at least that video turned out close to how I wanted to present that thing in the end. Would like to get the PSn00bSDK update round-up video done before this year ends however, though hopefully that video shouldn't take too long to make if things go according to plan.
I've been considering making something like whatever current version of devKitPro has where you have an Msys2 (or was it Cygwin) shell that hosts the compiler and libraries for making homebrew for the Switch and 3DS, but for PSn00bSDK to make it easier to set up under Windows. I plan to make it mostly as a bash script that you run in a MSys2 shell that will automatically install any missing prerequisites and download pre-compiled binaries to set up within the shell. Or maybe I'd just have a software repository on my website but hosting pacman packages of PSn00bSDK that you can add to your MSys2 shell's repository list. Dunno, I haven't looked into those yet and haven't decided which method would be the best, but it should hopefully make it easier to get PSn00bSDK going.
And as for this website, I'm considering updating the design at some point. Possibly to make it play more nicely with old web browsers and reorganize some things so they are more easily accessed. I also need to update the hardware collections page and the About page as well, possibly stick my real name on it so I don't look like an Internet coward. My name's already on Github, so why not I have it on my personal website as well? Though Google and possibly other search engines prioritizing results from sites with nancyboy catering https is just plain stupid.
Oh, and speaking of my website, I've done quite a number of updates on my PSX Tutorial Series, namely rewrote the textures chapter extensively with new illustrations as well as added a new chapter about handling controllers, so better check those out if you're into those.
At some point, I may make another programming resource series but for MS-DOS as I want to jot down the things I had to figure out myself so those getting into MS-DOS programming don't have to suffer from the annoyances I had to go through as much of figuring out things that you can't find any information of on the Internet especially things related to low-level 16-bit real mode stuff. Because who the hell programs for DOS anyway? You're supposed to throw away those old computers and buy whatever latest Apple or Samsung phone there is available and develop shitty asset flip mobile "games" for it right?!? Fuck off.
Anyway, I suppose that's all I have to say on this site for now.